|
Global illumination tugs along cool products for the modern
people. They are geared toward hard core production and fill just about any
visualization, animation and visual effects’ needs.
Texturing and Lighting in Discreet 3ds max 6 by George Maestri as
published in Computer Graphics World, covers everything needed to texture,
light, and render realistic scenes in 3ds max. The title steps you through
designing materials, mapping textures, and lighting scenes as well as creating
shaders, lights, and cameras for both Mental Ray and Max’s Scanline renderer.
Advanced topics include complex mapping, multi-pass rendering, caustics, and
global illumination.
GEORGE MAESTRI, as written in rubberbug.com, in which he is
the president, has worked as a writer, director, and
producer in both traditional and computer animation for such companies as
Nickelodeon, Warner Brothers, Disney, Comedy Central, Film Roman, Curious
Pictures, MGM, ABC, CBS, and Fox, among others. He has written and edited several books and dozens of
articles on computer animation for magazines such as Computer Graphics World,
DV, Publish, and Digital Magic, among others.
Maestri also authored Splutterfish's 3ds max Renderer. He writes: In addition to global illumination, Brazil can calculate the scattering of
light within a room as well as the scattering of light through objects such as
glass and water. Brazil can also calculate the scattering
of light within a surface. Called subsurface scattering, this is terrific for
materials that are only slightly transparent, such as marble, wax, and human
skin. Brazil has its own camera, which mimics
real-world cameras. The camera supports depth of field and even allows you to
match the f-stop of your real-world camera. Brazil's custom lights can mimic all the
standard 3ds max lights, but also add the ability to create area lights. Unlike
3ds max's lights, Brazil's allow you to focus, and give you
more robust options in calculating the falloff of a particular light source. Of
course, the test of a renderer is its final output. The images I created with Brazil were excellent and highly
realistic. Not only that, but I found it fairly easy to get decent results the
first time I used the product. This renderer produces highly realistic images
and would be excellent for anyone doing photoreal work.
Technology, really is taking us to a different level of
technological advancement especially in the virtual space and digital world where
a thin line separates reality from fantasy…More to expect in the coming years
huh!
|